Jul 17, 2006, 04:36 PM // 16:36
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#1
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Grotto Attendant
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
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How much re-balancing is too much balancing?
Hi all! Some people claim that change is good and it keeps the game fresh and interesting; however, as with anything else, can too much of it be a bad thing? Some seem to think so, as is evident in the amount of discontent seen with the latest updates. So what do you think? Is ANet re-balancing too much?
Question:
What do you think of the current level of re-balancing by ANet?
Choices:
It's too much
It's just right
It's too little
Pudding!
Again, I apologize for any choices that I neglected to include. Happy voting!
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Jul 17, 2006, 04:39 PM // 16:39
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#2
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Ascalonian Squire
Join Date: Jan 2006
Guild: Pretty Pink Pwnies [PPP]
Profession: Me/
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In my opinion, it's just a little too much. People whine about one thing (ie, touchers), and then they go on and nerf warriors? Some people are even quitting the game
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Jul 17, 2006, 04:47 PM // 16:47
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#3
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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You see these responses with every major update.
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Jul 17, 2006, 04:53 PM // 16:53
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#4
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Grotto Attendant
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
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Quote:
Originally Posted by Asrial
You see these responses with every major update.
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That's true, but I'm talking about the totality of all of these updates, and what effects they have on the general player population, and how they are received as a whole.
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Jul 17, 2006, 04:56 PM // 16:56
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#5
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Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
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I just wish they would stop buggering around with PvE. To be honest I couldn't care less about PvP 'balance', except that it constantly affects PvE.
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Jul 17, 2006, 05:15 PM // 17:15
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#6
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Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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This game is not balanced. Every time when something gets nerved, it is in favour of the monsters we fight. The individual player gets weaker and weaker, while monsters are not touched or only get stronger.
Maybe it's balanced PvP wise, but certainly not PvE wise.
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Jul 17, 2006, 06:13 PM // 18:13
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#7
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Krytan Explorer
Join Date: Apr 2005
Location: Florida
Guild: One Corgi Army {OCA}
Profession: R/Rt
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I think they use constant rebalancing to direct attention away from the fact that a lot of features people have been asking for months and months have not been implemented. Hell, storage was a horrible solution for anyone who has a lot of non-stackables (ie, everyone)...
I hope PCgamer rates the next Chapter lower and lower every time they have no grouping tools. It's 2006, not freaking 1998. (Hell, even EQ had a better initial grouping function than Guild Wars has after a year of the game being out)
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Jul 17, 2006, 06:46 PM // 18:46
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#8
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Ascalonian Squire
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I personally come from the PvP side of the game, and I think they should make balances more often. There are so many skills in this game that are overlooked and unused, while there are others that are staples to almost any successful build. If they made balances more often, the metagame would change more often, and would make for a more interesting experience...
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Jul 17, 2006, 06:47 PM // 18:47
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#9
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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I like some updates and hate others but as far as im concerned all change is good, i think they need to be more heavy handed and change the game a bit more with updates, i dont mind playing a game where things are unbalanced, aslong as the scales tip every so often.
I'd love to see the pvp side of the game shift faster, FoTM builds are great when they are only for the month.
As for PvE i think its less balance thats needed, but more maintainance, things go stale in MMO games, farming spots are abused and botted, the economy falls into dis-repair, changing mobs rather than skills, at the same time as closing one farming area, open another to be found.
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Jul 17, 2006, 06:48 PM // 18:48
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#10
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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Sorry about double post, usual database errors and such.
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Jul 17, 2006, 07:02 PM // 19:02
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#12
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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Quote:
Originally Posted by primal98
Rebalancing seems more like just mass nerfing than balancing. But then again I don't really care that much
~prime
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Nerfs are balances. They just change something that was above average and take it down a notch.
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Jul 17, 2006, 07:04 PM // 19:04
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#13
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Krytan Explorer
Join Date: Feb 2006
Location: Ontario
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Quote:
Originally Posted by Silent Kitty
This game is not balanced. Every time when something gets nerved, it is in favour of the monsters we fight. The individual player gets weaker and weaker, while monsters are not touched or only get stronger.
Maybe it's balanced PvP wise, but certainly not PvE wise.
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PVE is getting absolutely ridiculous.
There's no concept of 'just exploring' anymore, because the amount of in-game monster mobs is getting outrageous.
I know, for places like Marhan's Grotto in prophecies, there are missions that get you closer, if not directly to the town. But if you're a true RPer like myself, you want to run yourself there, and you want to do it in a fun, adventurous way.
Well, step outside Thunderhead Keep, and it's what ... hordes upon hordes of ice imps. I don't want to fight these alone, let alone with henchies. I get overpowered, every time. I can barely even pull them because they're so crunched together, and they all move about so much.
It's sad when you want to get some place without having to do missions for once, and having to pay 1-3k to get there, and then, having the runner FAIL because they themselves can't even do it.
There's all this balancing going on with characters, and it seems like it's all for PvP. Now casters have an easier time dealing with warriors, ok, cool. So PvP is balanced. I don't PvP that much because my computer can't handle it, so I PvE. But now that our characters have been nerfed so much, and continue to be nerfed, I have such a hard time getting anywhere remotely important.
Other people may have an easier time doing it, that's good for them. I'm just saying I often find myself exiting the game because I can't do a simple task like exploring.
[edit] All of this indeed may not be a cause of simple nerfing. I am not saying I am a professional player, nor anywhere near as experienced as others. But in terms of people who are just beginning to play, I find some areas, especially in Factions, to be a little bit overwhelming. Whether this is a cause of all the 'balancing' that's been going on, I have no idea. It just strikes me as interesting.
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Jul 17, 2006, 07:16 PM // 19:16
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#14
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Oregon
Profession: W/N
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I think its just right. But then again I dont do cookie cutter builds or sets of armor.
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Jul 17, 2006, 07:40 PM // 19:40
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#15
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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You shouldn't have put pudding as an option, I was hungry.
I didn't see the armor balance coming, I was a bit surprised. I know Anet does not owe us an explanantion, but a little blurb for the reason of the balance would be nice.
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Jul 17, 2006, 07:43 PM // 19:43
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#16
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Banned
Join Date: Apr 2005
Location: In my head
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Dont we already have enough gripe threads about the recent updates? We get it, you dont like updates "tinkering with your PVE"
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Jul 17, 2006, 07:47 PM // 19:47
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#17
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Grotto Attendant
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
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Quote:
Originally Posted by Eet GnomeSmasher
Dont we already have enough gripe threads about the recent updates? We get it, you dont like updates "tinkering with your PVE"
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Hi Eet GnomeSmasher, I did not intend for this thread to become a gripe thread. It was meant to be impartial and neutral, as is reflected in the poll choices. People are free to express their opinions, just as you're entitled to yours.
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Jul 17, 2006, 07:55 PM // 19:55
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#18
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Banned
Join Date: Apr 2005
Location: In my head
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Alright, I'll play along. But funny how these "impartial and nuetral" type of polls only pop up in droves after a controversial update.
Anyway, I dont think there is too much balancing at all at this point. Heck, there isnt enough skill balancing at this point. My opinion is that if you can't stand change then don't play MMOs... go play something standalone on the console.
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Jul 17, 2006, 07:57 PM // 19:57
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#19
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Grotto Attendant
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
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Quote:
Originally Posted by Eet GnomeSmasher
Alright, I'll play along. But funny how these "impartial and nuetral" type of polls only pop up in droves after a controversial update.
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Well, they're not unrelated. I must admit that I did create this poll after seeing the other threads. Since quite a few people felt pretty passionate about this issue, I thought it would be informative to gauge how the community felt as a whole.
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Jul 17, 2006, 08:49 PM // 20:49
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#20
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Hey there isn't enough choices
I wanted to pick ice cream instead of pudding
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